Let me tell you something straight up – Sir Chadwell is probably the most frustrating character to play in Megabonk when you’re just starting out. I mean, who thought it was a good idea to give a character the literal worst weapon in the game as his starting option? But here’s the thing – once you figure out how to make him work, Sir Chadwell becomes an absolute monster that can carry you through some of the most challenging runs in the game.
I’ve spent countless hours testing different builds, dying hundreds of times (trust me, I’ve lost count), and finally cracked the code on how to make this seemingly useless character into a late-game powerhouse. In this guide, I’m going to share everything I’ve learned about building Sir Chadwell properly, from surviving those brutal early levels to scaling into an unstoppable force by the end of your run.
Who is Sir Chadwell and Why Should You Bother?
Before we dive into the builds, let’s talk about what makes Sir Chadwell unique. This guy starts with the Corrupted Sword – and I’m not kidding when I say it’s probably the worst starting weapon in the entire game. It has pathetic damage, mediocre range, and makes you wonder why you’d ever choose to play as him.
But here’s where it gets interesting: Sir Chadwell has a passive ability that increases difficulty by 1% per level. While this sounds like a downside, it actually means more enemies spawn, giving you more XP and loot opportunities. When I first discovered this, I realized that Sir Chadwell isn’t meant to be played like other characters – he’s a late-game scaler who rewards patience and smart build choices.
| Character Aspect | Details |
|---|---|
| Starting Weapon | Corrupted Sword (arguably worst in game) |
| Passive Ability | +1% Difficulty per level (more enemies spawn) |
| Unlock Requirement | Complete Forest Tier 3 and obtain Corrupted Sword |
| Difficulty Tier | C-Tier (but can reach S-Tier with proper build) |
| Playstyle | Early game survival → Late game domination |
The Brutal Truth About Sir Chadwell’s Early Game
I’m not going to sugarcoat this – the early game with Sir Chadwell is brutal. Like, “I want to throw my controller across the room” brutal. His Corrupted Sword does so little damage that you’ll find yourself getting overwhelmed by even the basic enemies in the first few levels.
Here’s what I’ve learned from my painful early game experiences:
You NEED to replace that Corrupted Sword ASAP. I’m talking levels 1-4 here. If you don’t find a better weapon by level 4, honestly? Just restart the run. It’s not worth the frustration of trying to make that pathetic sword work.
Positioning is everything. Since you can’t rely on damage output early on, you need to master movement and positioning. I always try to funnel enemies into narrow corridors where I can hit multiple targets at once, even with my weak attacks.
Prioritize survival over damage. In the early game, I’d rather pick up items that give me speed, defense, or HP regen than damage boosts. You can’t deal damage if you’re dead, right?
Best Weapons for Sir Chadwell – My Personal Tier List
After testing pretty much every weapon combination imaginable with Sir Chadwell, I’ve developed a personal tier list of what actually works. Let me break this down for you:
S-Tier Weapons (Must-Haves)
Dexecutioner – This is, without a doubt, the best weapon you can get for Sir Chadwell. It scales incredibly well with Size buffs and has a natural synergy with his playstyle. When I get Dexecutioner early, I know I’m in for a good run.
Flamewalker – If you’re struggling with crowd control (and let’s be honest, you will be with Sir Chadwell), Flamewalker is your best friend. The AoE coverage is insane, and it really helps you survive those early game waves when you’re still building up your damage.
Bananarang – Don’t let the silly name fool you – this weapon is a beast. It provides excellent crowd control and pairs perfectly with projectile-based tomes. I’ve had runs where Bananarang single-handedly carried me through the first tier.
A-Tier Weapons (Solid Choices)
Katana – Fast, reliable, and scales well with attack speed. Not as good as the S-tier options, but definitely usable if that’s what the game gives you.
Aegis – Great for defensive play, which is often necessary with Sir Chadwell’s weak early game. The shield effects can save your life more times than I can count.
Hero Sword – A decent all-around option if you can’t find anything better. It’s not going to blow your mind, but it gets the job done.
Weapons to Avoid
Corrupted Sword – I know it’s his starting weapon, but please, for the love of all that’s holy, replace this as soon as possible. I’ve tried making it work with max upgrades and it’s still painfully weak.
The Perfect Tome Combination – What Actually Works?
Tomes are where Sir Chadwell builds really come together. After extensive testing, I’ve found that certain tome combinations work significantly better than others. Here’s my recommended setup:
Primary Tomes (Non-Negotiable)
Size Tome – This is absolutely essential for Sir Chadwell. It increases the area of your weapons, which is crucial when you’re dealing with his weak starting damage. I always prioritize Size Tome in the early game.
Damage Tome – Once you’ve got some Size going, Damage Tome becomes your best friend. It helps compensate for Sir Chadwell’s naturally low damage output and makes your weapons actually feel impactful.
XP Tome – Remember how I mentioned Sir Chadwell’s passive spawns more enemies? XP Tome helps you capitalize on that by leveling up faster, which in turn increases the difficulty (and thus, more enemies). It’s a beautiful cycle of scaling.
Luck Tome – Luck affects everything in Megabonk – drop rates, critical hits, shrine effects, you name it. With Sir Chadwell, you need all the help you can get, and Luck Tome provides that.
Secondary Tomes (Situational)
Agility Tome – Movement speed is life when you’re playing as Sir Chadwell. Being able to dodge attacks and reposition quickly can mean the difference between life and death.
Chaos Tome – If you’re feeling brave and want to spice things up, Chaos Tome can lead to some incredibly powerful combinations. Just be prepared for some wild swings in difficulty.
Tomes to Avoid with Sir Chadwell
Cursed Tome – This might seem counterintuitive since Sir Chadwell already increases difficulty, but trust me on this one. His passive already does what Cursed Tome does, so you’re better off using that slot for something more useful.
Essential Items for Sir Chadwell Builds
Items can make or break your Sir Chadwell run. Here are the ones I’ve found to be most effective:
Early Game Essentials
Moldy Cheese – Don’t laugh, this item is a lifesaver in the early game. It provides a solid damage boost that helps you actually kill things before they overwhelm you.
Turbo Socks – Movement speed is crucial for Sir Chadwell, and Turbo Socks give you that extra bit of mobility you need to survive the early game onslaught.
Backpack – This item increases your item efficiency, which is huge when you’re trying to scale quickly with Sir Chadwell.
Mid Game Powerhouses
Gym Sauce – Once you start stacking this, the damage bonus becomes significant. I’ve had runs where Gym Sauce single-handedly turned my weak attacks into devastating blows.
Slippery Ring – The evasion bonus from this item has saved me countless times. When you’re playing as Sir Chadwell, every bit of defense helps.
Late Game Game-Changers
Ice Cube – If you can get this item late in your run, it’s an absolute game-changer. The freeze effects give you breathing room and help control crowds.
Giant Forks – Another late-game powerhouse that significantly boosts your damage output. By the time you get this, you should already be scaling well, but it pushes you into unstoppable territory.
Advanced Strategies That Actually Work
Now that we’ve covered the basics, let me share some advanced strategies I’ve developed through trial and error (lots of error, trust me).
The “Survive to Thrive” Early Game Approach
When I start a Sir Chadwell run, I’m not thinking about damage – I’m thinking about survival. Here’s my early game priority list:
- Find a replacement weapon (levels 1-4)
- Get Size Tome (levels 2-5)
- Pick up movement speed items (levels 3-6)
- Start building damage (levels 5+)
I can’t tell you how many runs I’ve ruined by getting greedy and trying to build damage too early. Patience is key with Sir Chadwell.
The Anvil Strategy
If you’re lucky enough to find an anvil early in your run, there’s a specific strategy I’ve developed that works wonders:
- Max out your Corrupted Sword first (I know, I know, but trust me)
- Use the anvil to upgrade Size and Projectile Count
- Watch as your Corrupted Sword transforms into a 360-degree death machine
I’ve had runs where this strategy turned the worst weapon in the game into one of the most powerful. It’s all about those Size and Projectile Count buffs.
Shrine Prioritization
Not all shrines are created equal for Sir Chadwell. Here’s how I prioritize them:
- Size Shrines – Always my first choice
- Damage Shrines – Second priority
- Projectile Count Shrines – Third, but still very important
- Movement Speed Shrines – Fourth, for survival
- Luck Shrines – Fifth, for better drops
I generally avoid HP shrines with Sir Chadwell since his scaling is more about offense than defense.
Common Mistakes to Avoid
I’ve made pretty much every mistake possible with Sir Chadwell, so let me save you some pain by sharing what NOT to do:
Mistake #1: Trying to Make Corrupted Sword Work Without Buffs
I spent way too many runs trying to make the Corrupted Sword viable without proper Size and Projectile Count buffs. Don’t be like me – either replace it quickly or commit fully to buffing it with the right upgrades.
Mistake #2: Ignoring Movement Speed
In my early Sir Chadwell runs, I focused so much on damage that I neglected movement speed. Big mistake. Being able to dodge and reposition is often more important than dealing a bit more damage.
Mistake #3: Taking Cursed Tome
I thought Cursed Tome would be perfect for Sir Chadwell since he already increases difficulty. Wrong. His passive already does this, so Cursed Tome is essentially a wasted slot.
Mistake #4: Not Restarting Bad Starts
I used to try to salvage runs where I didn’t get a good weapon by level 4. Don’t do this. It’s better to restart and get a proper start than to suffer through a painful run that’s doomed from the beginning.
Late Game Scaling – Where Sir Chadwell Shines
This is where all that early game suffering pays off. Once you hit level 20+ with the right build, Sir Chadwell transforms from a weakling into an absolute powerhouse.
The Scaling Formula
Here’s what I’ve found works best for late game scaling:
- Stack Size and Damage – These should be your primary focuses
- Add Projectile Count – This exponentially increases your effectiveness
- Incorporate Attack Speed – Once you have good damage, attack speed becomes valuable
- Balance with Defense – Don’t forget some defensive options for the really tough waves
My Best Sir Chadwell Run Ever
I want to share the details of my best Sir Chadwell run to give you an idea of what’s possible:
- Final Level: 87
- Kills: 342,000+
- Weapons: Dexecutioner + Flamewalker
- Tomes: Size, Damage, XP, Luck
- Key Items: Ice Cube, Giant Forks, Gym Sauce (max stacks), Slippery Ring
- Shrine Focus: Size (max), Damage (max), Projectile Count (high)
This run taught me that Sir Chadwell’s potential is virtually limitless if you’re patient and build correctly.
Community Insights and Fan Theories
I’m not the only one who’s been experimenting with Sir Chadwell builds. The Megabonk community has some fascinating theories and strategies that I’ve incorporated into my own play.
The “Vlad Connection” Theory
There’s an interesting theory circulating in the community that Sir Chadwell shares some hidden synergies with Vlad, another character in the game. The theory suggests that the Lifesteal + Cleaver + Holy Book combo that works so well for Vlad might also have untapped potential with Sir Chadwell, especially when combined with Size buffs.
I’ve tested this theory myself, and while it’s not as straightforward as with Vlad, there does seem to be some merit to it. The Size + Lifesteal combination can create some interesting sustain possibilities.
The “Low Health High Risk” Strategy
Some players swear by keeping Sir Chadwell at low health to maximize damage output. The theory is that his Corrupted Sword deals increased damage at low HP, making this a viable high-risk, high-reward strategy.
Personally, I’ve had mixed results with this approach. While it can work in theory, in practice, I find that the risk of getting one-shot by late-game enemies usually outweighs the benefits. However, if you’re a skilled player with good reflexes, it might be worth experimenting with.
The “Pure Projectile” Build
This is a community favorite that I’ve grown to love. The idea is to focus entirely on projectile-based weapons and stack Projectile Count to absurd levels. Weapons like Bananarang and Dexecutioner excel in this build, and when combined with Size tomes, they can create absolute chaos on the screen.
I’ve had some incredible runs with this build, clearing entire waves in seconds once the scaling kicks in. It’s definitely worth trying if you enjoy that “screen full of projectiles” playstyle.
FAQ – Your Burning Sir Chadwell Questions Answered
Is Sir Chadwell worth playing in 2025?
Absolutely! While he has a brutal early game, Sir Chadwell has some of the highest late-game potential in the game. If you’re patient and willing to learn his unique playstyle, he can be incredibly rewarding.
What’s the absolute best weapon for Sir Chadwell?
From my experience, Dexecutioner is the best overall weapon for Sir Chadwell. It scales perfectly with Size buffs and has excellent synergy with his playstyle. However, Flamewalker and Bananarang are also top-tier choices.
How important is it to replace the Corrupted Sword?
It’s CRUCIAL. I can’t stress this enough. If you don’t find a replacement weapon by level 4, I strongly recommend restarting the run. The Corrupted Sword is simply too weak to carry you through even the early game effectively.
What’s the best tome combination for Sir Chadwell?
My go-to combination is Size, Damage, XP, and Luck. This gives you the perfect balance of area coverage, damage output, scaling potential, and drop quality. Agility can be swapped in for Luck if you need more movement speed.
Can Sir Chadwell compete with top-tier characters?
Yes! Once properly built, Sir Chadwell can absolutely compete with and even surpass many top-tier characters. His scaling potential is enormous, and in the late game, he becomes an absolute monster.
What’s the biggest mistake new players make with Sir Chadwell?
Trying to play him like other characters. Sir Chadwell requires a completely different approach – patience, smart build choices, and a focus on survival in the early game. New players often get frustrated and give up before reaching his powerful late-game stage.
Save This Guide for Future Reference!
Sir Chadwell builds are constantly evolving as the game receives updates and the community discovers new strategies. I recommend bookmarking this guide so you can come back to it as you continue your Megabonk journey. I’ll be updating it regularly with new findings and optimized builds as December progresses.
If you found this guide helpful, you might also want to check out our other gaming guides on WebComicsWeekend.com, including our Firstborn Beginner Guide and 99 Nights in the Forest Classes Tier List for more gaming content.
Remember, mastering Sir Chadwell takes time and patience, but once you click with his unique playstyle, you’ll understand why he’s become one of my favorite characters in Megabonk. Happy bonking, and I’ll see you in the game!
Have you discovered any amazing Sir Chadwell builds that I didn’t mention? Drop them in the comments below – I’m always looking to learn new strategies and improve my gameplay!