Learn exactly how to complete the “Be Kind” achievement in Super Fantasy Kingdom. Pet the dog 10 times to unlock the powerful Werewolf unit with our complete guide.
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How to Be Kind in Super Fantasy Kingdom: Complete Guide to Unlocking the Werewolf
I’ve been playing Super Fantasy Kingdom for weeks now, and let me tell you – nothing frustrated me more than seeing that vague “Be Kind” achievement staring back at me from the unlock screen. Like, what does that even mean? “Be kind”? To who? The monsters trying to destroy my kingdom? Yeah, right!
Well, after hours of trial and error (and way too many failed runs), I finally cracked the code. And I’m here to share everything I’ve learned so you don’t have to go through the same frustration. Trust me, once you know the secret, you’ll be kicking yourself for how simple it actually is.
What Exactly Is the “Be Kind” Achievement?
Let’s start with the basics. The “Be Kind” achievement is one of those hidden objectives in Super Fantasy Kingdom that doesn’t give you much to work with. All it says is “Be Kind” – super helpful, right?
But here’s the deal: completing this achievement is actually the key to unlocking one of the most versatile units in the game – the Werewolf. And unlike some of the other achievements that require specific conditions or resources, you can actually knock this one out on Day 1 of any run.
When I first discovered this, I was honestly shocked. I’d been putting off this achievement for days, thinking it required some complex late-game strategy or rare resources. Nope! It’s something you can do right at the start of your kingdom-building journey.
The Simple Secret: Pet the Dog!
Okay, here’s the big reveal that took me way too long to figure out: to “be kind” in Super Fantasy Kingdom, you need to pet the king’s dog. That’s it. No complicated rituals, no rare items, no specific building requirements – just find the dog and give it some love.
But here’s where it gets a little more specific (and where I messed up initially): you need to click on the dog exactly 10 times. Not once, not twice – ten times. I can’t tell you how many times I clicked the dog a couple of times, wondered why nothing happened, and moved on. The game doesn’t give you any feedback that you’re making progress, which is why this achievement trips up so many players.
Step-by-Step Guide to Being Kind
Let me walk you through exactly how to complete this achievement, based on what I’ve learned from multiple sources and my own experience:
- Start your run as normal – Build your initial buildings, get your first few units, and establish your basic kingdom setup.
- Locate the dog – The dog runs around your kingdom map and usually follows your king around. It’s not hard to spot – it’s a small, cute dog that moves around the map. I’ve found it tends to hang out near the king or patrol the main paths of your kingdom.
- Click the dog 10 times – This is crucial. Click it exactly 10 times. The game won’t show any progress indicator, so you’ll need to count in your head. I recommend doing this during the day phase when you have plenty of time to focus.
- End the day – After you’ve petted the dog 10 times, you need to complete the day/night cycle. The achievement won’t trigger immediately – you have to wait until the next day.
- Check your achievements – On the next day, you should see the “Be Kind” achievement pop up. Congratulations!
Finding and Unlocking the Werewolf
Now here’s where things get really exciting. Once you’ve completed the “Be Kind” achievement, you can unlock the Werewolf unit. But you don’t get it automatically – you need to find it on the map first.
Where to Find the Werewolf?
The Werewolf appears in the northeast part of your starting kingdom. Here’s exactly how to get there:
- Build roads north – Start by building roads north from your main units.
- Head east – Once you’ve gone north enough, start building roads toward the east.
- Look for the port – Keep going until you spot a Port with a fish hung by a hook. This is your landmark.
- Find the Werewolf – The Werewolf is located right under this port, next to the church where you recruit the Monk. You’ll see it with a question mark over its head.
- Click to unlock – Simply click on the Werewolf and confirm with “Okay” to unlock it permanently.
From this point forward, the Werewolf can appear in your future runs either as a recruitable unit to help defend your kingdom or as an enemy that attacks you. It’s random which way it shows up, but having it in the pool of possible units is a huge advantage.
Why the Werewolf is Worth Unlocking Early?
I’m going to be honest with you – when I first unlocked the Werewolf, I didn’t think much of it. But after using it in several runs, I’ve come to realize just how powerful and versatile this unit actually is. Here’s why you should prioritize unlocking it early:
Werewolf Stats and Abilities
Let me break down what makes the Werewolf such a valuable addition to your roster:
Base Stats (at Level 1):
- Damage: 7
- Health: 13
- Rage: 5
- Critical Chance: 0%
- Physical Defense: 0%
- Magical Defense: 0%
Key Abilities:
- Area Attack with Bleeding: The Werewolf runs toward its target and bites in an area, applying Bleeding to enemies. This causes them to lose 20% of their health over time – incredibly useful for wearing down tough enemies.
- Passive Ability: Once unlocked from the Witch, the Werewolf gains +2 damage for every adjacent unit. This means positioning is crucial – more on that in a moment.
Tactical Advantages
What I love about the Werewolf is how it changes up your tactical options:
- Bleeding Effect: The Bleeding damage over time is fantastic for dealing with high-health enemies that would otherwise take forever to defeat. I’ve found it particularly effective against bosses and elite monsters.
- Synergy with Other Units: That passive ability (+2 damage per adjacent unit) means the Werewolf gets stronger the more units you have around it. I’ve had great success placing it in the center of my formation, surrounded by other units.
- Physical Damage: In a game where many enemies have magical resistances, having a reliable physical damage dealer is invaluable. The Werewolf deals pure physical damage with no elemental weaknesses to worry about.
- Type Advantages: The Werewolf resists Plant-type damage but is weak to Fire. This knowledge helps you position it effectively against different enemy types.
Advanced Werewolf Strategies
Now that you know how to unlock the Werewolf and understand its basic capabilities, let me share some advanced strategies I’ve developed through extensive playtesting:
Optimal Positioning
The Werewolf’s passive ability makes positioning everything. Here’s what I’ve found works best:
- Center Formation: Place the Werewolf in the middle of your units, surrounded by at least 3-4 other units. This maximizes the damage bonus from the passive ability.
- Frontline Support: While the Werewolf can deal decent damage, I’ve found it works best as a second-line unit, letting tougher units absorb the initial damage while the Werewolf applies Bleeding to multiple enemies.
- Avoid Isolation: Never leave the Werewolf alone on a flank. Without adjacent units, you’re missing out on its biggest strength.
Upgrade Path
The Werewolf becomes significantly more powerful with upgrades. Here’s my recommended upgrade priority:
- Attack Speed Reduction: The first two upgrades reduce the attack cooldown from 2.0s to 1.6s, then to 1.4s. This dramatically increases damage output.
- Area Increase: The third upgrade increases the area of effect, allowing the Werewolf to hit more enemies with each attack.
- Passive Enhancement: The final upgrade increases the passive damage bonus from +2 to +5 per adjacent unit.
Evolution Potential
Did you know the Werewolf can evolve? I was pretty excited to discover this! To evolve your Werewolf into a Wolfwere, you need to:
- Upgrade to Level 10: Max out your Werewolf’s level.
- Build the Dwelling: Construct the Werewolf’s dwelling on an outpost spot or discover it on the map while playing the Nature Kingdom.
The evolved Wolfwere is even more powerful, with enhanced stats and abilities. It’s definitely worth the investment if you’re planning long-term runs.
Common Mistakes to Avoid
Based on my experience and what I’ve seen from other players, here are some common mistakes people make with the “Be Kind” achievement and Werewolf:
Achievement Mistakes
- Not Clicking Enough Times: The biggest mistake is not clicking the dog exactly 10 times. Many players click 3-5 times and give up when nothing happens immediately.
- Expecting Immediate Results: The achievement doesn’t trigger until the next day, so don’t get discouraged if you don’t see it right away.
- Looking in the Wrong Places: The dog follows the king around, so focus your search near your ruler rather than random parts of the map.
Werewolf Usage Mistakes
- Poor Positioning: Placing the Werewolf on the edges of your formation wastes its passive ability potential.
- Ignoring Type Matchups: Forgetting that the Werewolf is weak to Fire can lead to unnecessary losses.
- Neglecting Upgrades: The base Werewolf is decent, but upgraded versions are significantly more effective.
Why This Achievement Matters More Than You Think?
When I first started playing Super Fantasy Kingdom, I treated achievements like optional side objectives – nice to have but not essential. But I’ve come to realize that many achievements, especially “Be Kind,” are actually gateways to expanding your strategic options.
Unlocking the Werewolf early gives you:
- More unit variety from the start of your runs
- Access to Bleeding effects that many early units don’t provide
- A physical damage specialist that complements magical units nicely
- Evolution potential for long-term power scaling
I’ve found that having the Werewolf available from the beginning makes the early game significantly easier and gives me more flexibility in how I approach each run. Instead of being limited to the starting units, I can build more diverse and effective teams right from Day 1.
Personal Tips from My Playthroughs
After dozens of runs with and without the Werewolf, here are some personal tips I’ve picked up:
- Always do “Be Kind” first: Make clicking the dog 10 times your first priority in any new run. It takes 30 seconds and unlocks a powerful unit option.
- Combine with healing units: The Werewolf’s Bleeding effect works great with healing units that can keep it alive while it wears down tough enemies.
- Save it for boss fights: I like to hold back my Werewolf until boss fights, where its area Bleeding effect really shines against single, high-health targets.
- Experiment with positioning: Don’t be afraid to move your Werewolf around during combat to maximize its passive bonus. Sometimes repositioning mid-fight can turn the tide.
- Pair with crowd control: Units that can stun or slow enemies work great with the Werewolf, giving it more time to apply its Bleeding effect to multiple targets.
Frequently Asked Questions
I’ve compiled this FAQ based on questions I’ve seen repeatedly in the community and my own confusion when I was first figuring this out:
Q: Can I complete the “Be Kind” achievement later in a run, or do I have to do it on Day 1?
A: You can complete it at any point during a run, but Day 1 is definitely the easiest. You have fewer distractions and more time to focus on finding and clicking the dog without worrying about managing your kingdom.
Q: Does the dog always appear in the same place?
A: Not exactly. The dog runs around your kingdom and tends to follow your king, but its exact position varies. I’ve found it’s usually somewhere near the main path or close to where your king is standing.
Q: Will the Werewolf always appear after I complete “Be Kind”?
A: Yes, once you’ve unlocked the Werewolf through the achievement, it will appear on the map in the northeast corner (near the port with the fish hook) for you to click and unlock permanently.
Q: Do I need any special resources or buildings to complete this achievement?
A: Nope! That’s what makes this achievement so great. You don’t need any special resources, buildings, or conditions beyond finding the dog and clicking it 10 times.
Q: Can the Werewolf appear as an enemy in future runs?
A: Yes, and this is actually pretty cool! Once unlocked, the Werewolf can appear either as a recruitable unit for your team or as an enemy that attacks your kingdom. It adds some nice variety to the gameplay.
Q: Is the Werewolf worth using in the late game?
A: Absolutely! While it starts as a decent early-game unit, with proper upgrades and good positioning, the Werewolf remains viable throughout your runs. Its Bleeding effect is particularly valuable against late-game bosses with high health pools.
Conclusion: Kindness Pays Off in Super Fantasy Kingdom
Who would have thought that being kind to a virtual dog could unlock such a powerful strategic asset? That’s one of the things I love about Super Fantasy Kingdom – even the simplest actions can have meaningful impacts on your gameplay.
The “Be Kind” achievement might seem trivial or confusing at first, but now that you know the secret, you can unlock the Werewolf in every run and take advantage of its unique abilities. Remember: find the dog, click it 10 times, wait for the next day, and then claim your Werewolf in the northeast corner of the map.
I hope this guide helps you avoid the frustration I went through when I was first trying to figure this out. Super Fantasy Kingdom is an amazing game with surprising depth, and unlocking all the units (especially versatile ones like the Werewolf) really opens up the strategic possibilities.
Now get out there, be kind to that dog, and unleash the power of the Werewolf on your enemies! Your kingdom will thank you for it.
Want more Super Fantasy Kingdom tips and strategies? Check out our other gaming guides on WebComicsWeekend.com, including our complete beginner’s guide to indie games and strategy game recommendations. Happy gaming!