Best Super Fantasy Kingdom Heroes Tier List (February 2026 Guide)

Hey there, fellow kingdom builders! If you’re anything like me, you’ve probably spent countless hours in Super Fantasy Kingdom wondering which heroes are actually worth your time and resources. I’ve been there – staring at the hero selection screen, paralyzed by choice, wondering if I’m about to waste precious upgrades on a character that’ll let me down in the crucial moments.

Well, I’m here to save you from that headache. After testing every hero (and most units) extensively, reading through community discussions, and analyzing the current meta, I’ve put together what I believe is the most comprehensive Super Fantasy Kingdom tier list you’ll find anywhere. Trust me, I’ve made all the mistakes so you don’t have to!

What Makes This Tier List Different?

Look, I’ve read the other tier lists out there, and while they’re decent, they’re missing something crucial – context. Most lists just slap heroes into tiers without explaining the “why” behind their rankings. I’m going to break down not just which heroes are good, but WHY they’re good, WHEN they shine, and HOW to make them work for your specific playstyle.

I’ve also included regular units in this list because let’s be real – your heroes are only as good as the units supporting them. This isn’t just a hero tier list; it’s your complete guide to building the ultimate kingdom defense team.

Understanding the Tiers

Before we dive in, let me explain my tier system:

  • S-Tier: These are the game-changers. Heroes and units that can single-handedly carry runs and make the game feel almost too easy sometimes.
  • A-Tier: Solid choices that perform well in most situations. They might have some limitations but are absolutely viable for progression.
  • B-Tier: Niche picks that can be amazing in the right hands or specific builds, but generally require more work to make effective.
  • C-Tier: Below average units that struggle in most situations but can work if you’re desperate or have specific synergies.
  • D-Tier: Generally not worth your time unless you’re doing a challenge run or really love the character design.

Complete Super Fantasy Kingdom Tier List

S-Tier Heroes & Units

These are the cream of the crop – the units that make me say “wow” when they’re working at full capacity.

Hero/UnitTypeWhy They’re S-TierBest For
Qhe’laHeroSpider summons that deal massive poison damage and clear entire wavesMid-to-late game dominance
SeleneHeroScales incredibly well with upgrades; becomes a crit monster late gameLong progression runs
DeathpriestUnitStuns enemies, summons zombies, and boosts all other summonersSummon-focused builds
GriffinUnitAirborne unit that heals ranged allies and dominates flying enemiesAnti-air support
FlamewalkerUnitTanky frontline with great fire damage and AoE potentialEarly-to-mid game defense
LichUnitPortal summons with barrier abilities and dark magic damageLate game boss fights
CyclopsUnitJump-stun AoE with incredible single-target damageCrowd control

Qhe’la is, without a doubt, my favorite hero in the game. When I first started playing, I ignored her because she’s labeled as a tank, but that’s misleading. She’s actually a summoning powerhouse! Her spider minions can clear entire waves of enemies, and once you get her upgraded, she becomes absolutely unstoppable. I’ve had runs where Qhe’la’s spiders were doing 80% of my total damage – it’s ridiculous how good she is.

Selene is interesting because she’s the definition of a late-game bloomer. When I first tried her, I was disappointed – her early game is rough, and I almost wrote her off. But man, am I glad I stuck with her. Once you start getting those shard upgrades, her critical damage goes through the roof. I’ve seen Selene one-shot bosses that were giving my entire team trouble. If you’re patient and willing to invest in her, she’ll carry you through the toughest content.

A-Tier Heroes & Units

These are your reliable workhorses. They might not be game-breaking, but they’ll get the job done consistently.

Hero/UnitTypeWhy They’re A-TierBest For
AlaricHeroGreat damage scaling with bleed effects; beginner-friendlyLearning the game
GideonHeroBalanced all-rounder with shields and team buffsUndead Kingdom starts
ShamanUnitLifedrain beam with shock damage and taunt utilitySustain builds
GhostUnitAirborne poison AoE with ally buffsFlying enemy heavy waves
CrossbowmanUnitMulti-bolt attacks with shield support for frontlineEarly game progression
DjinnUnitRepeatable damage beam that reduces enemy attacksSustained fights
AngelUnitEvolves into Seraph; strong holy damageHoly synergy builds
WerewolfUnitDash attacks with bleed damageSingle-target focus
MonkUnitRadiance debuff with team healingTank-heavy compositions

Alaric is probably the best hero for beginners. When I was starting out, he felt like a safety net – good damage, decent range, and abilities that made sense. His bleed effects can stack up nicely, and while he does struggle a bit in the late game without proper support, he’s reliable enough to get you through the learning curve. I still bring him out sometimes when I want a relaxing run without too much complexity.

Gideon is that friend who’s good at everything but exceptional at nothing. He’s not going to blow your mind with crazy damage numbers, but he’s also not going to let you down. I’ve found him particularly useful when playing Undead Kingdom, as his balanced kit helps cover the weaknesses of other undead units. His shield ability has saved my runs more times than I can count.

B-Tier Heroes & Units

These units have potential but need specific conditions to shine. They’re not bad, just… situational.

Hero/UnitTypeWhy They’re B-TierBest For
ColeHeroGreat early game AoE but falls off lateEarly game rushes
ShevaHeroVersatile with healing and debuffs but lacks specializationBalanced compositions
VampireUnitTanky with lifesteal but requires specific buildsSustain-focused teams
AbominationUnitIce tank with fear synergy but limited damageDefensive strategies
PaladinUnitStrong against undead but mediocre otherwiseUndead-heavy levels
RunescribeUnitElectric AoE with solo potential but squishyBoss phase one clears
BansheeUnitIce debuffs with control utilityCrowd control builds
DruidUnitNature summoner with healing – actually broken in right handsSummon sustain teams

Wait, I need to talk about Druid for a second. I initially put Druid in B-tier because most tier lists do, but honestly? After my recent testing, this unit might be S-tier in disguise. I had a run where I paired Druid with a Vampire, and by the end, my Vampire had over 2,000 HP thanks to Druid’s constant healing. The 5 HP every 2 seconds to all adjacent units doesn’t sound like much on paper, but in practice, it’s game-changing. If you’re running summon-heavy or tank-heavy compositions, Druid might just carry your entire team.

Cole is that hero who makes you go “wow” in the early game and “oh…” in the late game. His fire AoE is fantastic for clearing those early waves, and I’ve had some really fun runs with him. But eventually, you’ll hit a wall where his damage just doesn’t cut it anymore. He’s still viable if you build around him, but he requires more support than I typically like to give my heroes.

C-Tier Heroes & Units

These units struggle in most situations but can work if you’re creative or desperate.

Hero/UnitTypeWhy They’re C-TierNiche Uses
RickardHeroStrong early game but complex upgrades and late game strugglesHuman Kingdom starts
HalflingUnitDecent early DPS but quickly outclassedFirst few waves
SwordsmanUnitCheap tank with taunt but low damageBudget frontline
GremlinUnitMulti-hit with shield pierce but inconsistentShield-heavy enemy waves
Ice ElementalUnitIce damage with slows but low overall outputSlow-focused builds
TreantUnitTank with good damage but was recently nerfedDefensive positions

Rickard breaks my heart a little. As the starter hero for Human Kingdom, he’s probably the first hero most players get attached to. And honestly, he’s not terrible early on. But his upgrade paths are confusing, and his late game performance is just… sad. I’ve tried everything to make Rickard work in endgame content, and it’s always an uphill battle. If you love him, you can make him work, but be prepared for some frustration.

D-Tier Heroes & Units

These are generally not worth your investment unless you’re doing a challenge run.

Hero/UnitTypeWhy They’re D-TierAvoid Unless…
CadusHeroTerrible defense and inconsistent performanceYou love challenge runs
MortHeroGood damage but awful range and targeting issuesYou enjoy frustration
GrumdilHeroHigh potential but extremely difficult to useYou’re a masochist
ClownUnitJust… why?You hate yourself
TheaHeroNot properly assessed yetFuture patches buff her

Cadus is, in my opinion, the worst hero in the game. I’ve tried to make him work, I really have. His damage isn’t terrible, but his defense is virtually nonexistent, and his AI targeting drives me crazy. He’ll ignore the boss right in front of him to attack some random mob halfway across the screen. I’ve seen community members say he got buffed recently, but even with those buffs, he’s still at the bottom of my list.

Mort and Grumdil are cases of high potential wrapped in terrible execution. Mort can do great damage and apply useful debuffs, but his range is so bad that he’s constantly putting himself in danger. Grumdil has absurd shock damage potential, but his attack range is microscopic, making him incredibly difficult to position effectively. If you’re a god-tier player who can micro-manage perfectly, maybe these heroes work for you. For the rest of us mere mortals? Stick with the S and A-tier options.

Hero Progression Guide

Now that you know the tiers, let me share some progression tips based on my experience:

Early Game (First 10-15 runs)

Your goal here is survival and learning. Don’t worry about optimizing too much yet.

Best Early Heroes:

  • Alaric – He’s forgiving and teaches you the basics
  • Gideon – Balanced kit helps you understand different mechanics
  • Cole – Great for learning wave clear and positioning

Early Units to Focus On:

  • Crossbowman – Cheap, effective, and provides shield support
  • Swordsman – Basic tank that teaches you positioning
  • Halfling – Decent early DPS that’s easy to understand

Mid Game (Starting to feel comfortable)

Now you can start thinking about synergies and more complex strategies.

Best Mid Game Heroes:

  • Qhe’la – Once you understand positioning, she becomes incredible
  • Selene – Start investing in her now for late game payoff
  • Sheva – Her versatility shines as you face more diverse threats

Mid Game Units to Build:

  • Shaman – Introduces you to status effects and sustain
  • Vampire – Teaches you about lifesteal and positioning
  • Monk – Great for learning about team composition and healing

Late Game (Pushing high difficulties)

This is where the meta really matters, and every choice counts.

Best Late Game Heroes:

  • Qhe’la (fully upgraded) – Absolutely dominates
  • Selene (with crit shards) – Becomes a boss killer
  • Alaric (with bleed focus) – Still viable with proper investment

Late Game Units to Prioritize:

  • Deathpriest – Summon synergy is incredible late game
  • Lich – Portal summons and barriers are game-changing
  • Griffin – Air superiority becomes crucial in hard content

Community Insights & Meta Shifts

I’ve spent a lot of time reading through community discussions on Steam and Reddit, and it’s fascinating to see how different players prioritize different units. Here are some interesting community takes I’ve found:

Community Favorites:

  • Druid – Many players consider this unit secretly overpowered due to the healing scaling
  • Vampire – Popular for lifesteal builds, especially with penetration relics
  • Deathpriest + Lich – The undead summon combo that many swear by

Controversial Picks:

  • Cadus – Some say he’s been buffed and is now viable, others (like me) still think he’s terrible
  • Rickard – Debated whether his early game strength outweighs late game weakness
  • Mort – High skill ceiling makes opinions split on his actual viability

Meta Shifts to Watch: The game is still relatively new, and balance patches are coming. Based on community discussions, keep an eye on:

  • Druid potentially getting nerfed due to how strong healing scales
  • Cadus possibly getting AI improvements to make him more viable
  • Thea (currently unassessed) could shake up the meta when properly evaluated

Personal Recommendations

After all this testing and research, here are my personal recommendations for different playstyles:

For Beginners

Hero: Alaric Units: Crossbowman, Swordsman, Shaman Why: This composition teaches you all the basics without being overwhelming. Alaric is forgiving, Crossbowman provides safe damage, Swordsman tanks, and Shaman introduces you to status effects.

For Aggressive Players

Hero: Qhe’la Units: Deathpriest, Flamewalker, Werewolf Why: This is all about overwhelming offense. Qhe’la’s spiders plus Deathpriest’s summons create a massive army, while Flamewalker and Werewolf provide direct damage.

For Defensive Players

Hero: Gideon Units: Vampire, Monk, Druid Why: This is the sustain composition that just won’t die. Vampire lifesteals, Monk heals, Druid provides constant regeneration, and Gideon shields everyone. It’s slow but incredibly safe.

For Boss Killing

Hero: Selene Units: Cyclops, Crossbowman, Runescribe Why: Maximum single-target damage. Selene with crit shards becomes a monster, Cyclops stuns and bursts, Crossbowman provides consistent damage, and Runescribe can solo early boss phases.

FAQ

Q: How often does the meta change in Super Fantasy Kingdom?

A: From what I’ve seen, the meta shifts every few weeks with balance patches. The developers are pretty active, so stay tuned to patch notes. I’d recommend checking back here monthly for updated rankings!

Q: Should I always pick S-tier heroes?

A: Not necessarily! While S-tier heroes are generally the strongest, playstyle matters more. If you hate how Qhe’la plays, you’ll do better with an A-tier hero you enjoy than an S-tier one you can’t stand using.

Q: What’s the biggest mistake new players make with hero selection?

A: In my experience, new players focus too much on early game performance and don’t think about scaling. Heroes like Cole feel amazing early but fall off hard, while heroes like Selene feel weak early but become gods late game.

Q: How important are unit synergies compared to individual hero strength?

A: Unit synergies are HUGE! I’ve had runs where a B-tier hero carried because of perfect unit synergy, while an S-tier hero struggled due to poor team composition. Your hero is only as good as the team around them.

Q: Are there any heroes that are completely unviable?

A: Currently, I’d say only Cadus is truly unviable for most players. Even heroes in D-tier like Mort and Grumdil can work if you’re skilled enough. But Cadus… yeah, he’s rough.

Final Thoughts

Look, at the end of the day, Super Fantasy Kingdom is a game, and the most important thing is that you’re having fun. While this tier list is based on extensive testing and community feedback, don’t be afraid to experiment! Some of my most memorable runs have been with “suboptimal” heroes that I just happened to click with.

The meta will change, new heroes will be added, and what’s S-tier today might be B-tier tomorrow. But the fundamentals of good positioning, understanding synergies, and adapting to different threats will always serve you well.

If you found this guide helpful, make sure to bookmark it for future reference, and check out our other gaming guides here on WebComicsWeekend. We’ve got tier lists for all the hottest games, including our Fisch Rod Tier List and Steal a Brainrot Tier List if you’re into those games too.

Happy kingdom building, and may your heroes always roll perfect crits!

P.S. The meta is always evolving, so drop a comment below if you’ve found any hidden gems or strategies that are working well for you. I’m always testing new compositions and would love to hear what’s working for the community!

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