Hey there, fellow kingdom builders! I’m excited to share my comprehensive guide on the best building order for Super Fantasy Kingdom. After spending countless hours experimenting with different strategies and analyzing the meta, I’ve discovered what really works to get your kingdom thriving from day one.
Let me tell you, when I first started playing Super Fantasy Kingdom, I was making all sorts of mistakes. I’d build random buildings without a plan, wonder why my resources were always tight, and struggle to survive past day 15. But through trial and error (and lots of failed runs), I’ve cracked the code on optimal building progression.
Why Building Order Matters in Super Fantasy Kingdom?
Before we dive into the specific order, let me explain why building order is so crucial in this game. Super Fantasy Kingdom isn’t just about building everything you can as fast as possible – it’s about creating a synergistic economy that feeds itself.
When I build in the right order, I notice:
- Resources flow smoothly without bottlenecks
- My heroes level up faster because they’re well-fed
- I can survive tougher waves with fewer units
- I unlock advanced buildings sooner than my opponents
The game rewards efficiency, and that starts with your very first building placement.
My Proven Early Game Building Order
Based on my experience and research from the community, here’s the building order that consistently gets me past day 20+:
Phase 1: The Foundation (Days 1-3)
1. Tavern This is always my first building. Why? Because it generates coins from visitors, and coins are essential for special workers and emergency purchases. I place mine where it can attract the most foot traffic.
2. Lumberyard Wood is the lifeblood of early game construction. I always build my lumberyard next to the densest cluster of trees I can find. Pro tip: Place it where you won’t block future expansions.
3. Quarry Stone comes next because I need it for castle upgrades and advanced buildings. I scout for the largest rock deposit and build right next to it.
4. Fisherhut Food stability is crucial! I build my fisherhut near water as soon as possible. This keeps my early heroes fed and leveling up consistently.
5. Sawmill Once I have a steady wood supply, I upgrade to boards. The sawmill is a game-changer because boards are needed for almost every advanced building.
6. Goldmine Now I focus on gold generation. I place my goldmine near ore deposits and make sure I have workers assigned to keep it running.
7. Hunter Meat provides better XP than fish, so I add a hunter to diversify my food supply. This helps when I need to level heroes quickly.
8. Smelter This is my Phase 1 finale. The smelter lets me create ingots for unit upgrades, which is essential for surviving tougher waves.
Advanced Building Order for Experienced Players
Once you’ve mastered the basics and have some Blue Stones invested, here’s how I optimize my build order:
Pre-Game Setup (With Witch Bonuses)
When I have the Witch’s Aid unlocked, I start with at least 3 Stones and 3 Gold. Using Outposts, I grab another 2 Gold, giving me 3 Stone and 5 Gold total. This lets me repair my Castle twice before even building a Goldmine!
Here’s my optimized advanced sequence:
Day 1 Morning:
- Upgrade Castle to Tier 3 immediately
- Build Peasant Hut
- Assign Outposts: 1 Gold, 1 Wheat, 1 flex (Wood or Stone)
Day 1 Afternoon:
- Recruit a Monk early (healing is crucial!)
- Build Small Fisher Hut for auto-feeding
Day 2:
- Build Sawmill
- Create 2nd Peasant Hut
- Skip Quarry early (focus on Wood → Boards)
Day 3:
- Add Church (faith bonuses are huge)
- Build Port once unlocked (or 2nd Fisher Hut if Port isn’t available)
Resource Management: My Personal Strategy
I’ve learned that managing workers efficiently is just as important as building order. Here’s my approach:
Worker Assignment Principles
| Worker Count | Optimal Assignment | What I Do |
|---|---|---|
| 1-2 workers | Focus on one resource at a time | I assign both to the same building for maximum efficiency |
| 3-4 workers | Split between food and wood | I keep 2 on food, 2 on wood production |
| 5+ workers | Diversify but maintain focus | I never spread too thin – 2-3 per main resource |
Resource Priority Flow
My personal resource priority is:
- Food → Keep heroes fed and leveling
- Wood → Essential for construction and boards
- Boards → Needed for advanced buildings
- Faith → Crucial for hero upgrades
- Gold → Save for emergencies and special workers
Building Placement Tips That Changed My Game
I used to just plop buildings down anywhere, but I’ve learned that placement is everything:
Golden Rules of Placement
- Always build next to resource nodes – Lumberyard by trees, Quarry by rocks, etc.
- Leave space for expansion – I never box myself in with early buildings
- Consider worker travel time – Closer placement means faster resource gathering
- Plan for rail systems – I leave pathways clear for future automation
My Placement Strategy Table
| Building Type | Optimal Placement | Why It Matters |
|---|---|---|
| Lumberyard | Near 3+ trees | Maximizes wood gathering efficiency |
| Fisherhut | Close to water and Tavern | Reduces food delivery time |
| Goldmine | Next to ore deposits | Minimizes worker travel distance |
| Church | Central location | Affects all buildings with faith bonuses |
| Sawmill | Between Lumberyard and construction sites | Streamlines board production |
Hero Management: My Feeding Strategy
One thing that took me way too long to figure out is how hero feeding works. Here’s what I’ve learned:
Food Priority and XP Gains
| Food Type | XP Gained | When I Use It |
|---|---|---|
| Berries | +1 XP | Early game or when desperate |
| Fish | +2 XP | My staple food source |
| Bread | +3 XP | Mid-game when I have wheat production |
| Cooked Meat | +3 XP | When I need quick hero leveling |
| Good Meat | +4 XP | Late-game for pushing hero levels |
My Hero Feeding Tactics
I’ve discovered that the closest unit to the Tavern eats first and gets the highest XP food available. To level specific heroes faster, I position them closest to my food source.
When I’m focusing on leveling a particular hero, I’ll:
- Place them right next to the Tavern
- Ensure high-XP food is available
- Remove other heroes from the area temporarily
Advanced Strategies for Long Runs
Once I’ve mastered the basics, I focus on these advanced techniques:
The Witch System
Unlocking the second Witch is game-changing. I always invest Blue Stones in this as early as possible. Here are my favorite Witch combinations:
| Slot 1 | Slot 2 | Why I Love It |
|---|---|---|
| Resource Boost | Combat Relic | Perfect balance of economy and power |
| Faith Starter | Weapon Relic | Lets me upgrade heroes super early |
| Bread Relic | Beer Relic | Amazing food sustainability |
Outpost Management
Outposts are my secret weapon for long runs. Here’s how I use them:
| Game Phase | Outpost Strategy | My Reasoning |
|---|---|---|
| Early Game | Resource Outposts only | Steady, safe progression |
| Mid Game | Add 1 Bonfire Outpost | Accelerates Glory farming |
| Late Game | Mix of Outposts + Bonfires | Maximizes relic gains |
Wall Strategy
I used to overspend on walls early, but now I know better:
- Human Kingdom: Aim to complete walls around day 15-16
- Undead Kingdom: Rush bone walls by day 5-6, stone walls by day 15-16
- Final Boss Prep: Use pallisades and bone barriers (2 on each side) to keep units alive
Common Mistakes I See (And Used to Make)
Let me share some mistakes that were holding me back:
Mistake #1: Buying Units Too Early
I used to recruit units immediately, but this is actually counterproductive. Early units cost food and don’t level as fast as later recruits. Now I wait until I have a stable economy before adding heroes.
Mistake #2: Ignoring Faith Generation
Faith is crucial for hero upgrades, but I used to neglect it. Now I build the Church early and switch my King to collect Faith until I have 15, then build the monument.
Mistake #3: Overbuilding Houses
I learned the hard way that houses costing 32 Wood (Human) or 28 Gold (Undead) aren’t worth it. I focus on upgrading existing houses instead.
My Boss Preparation Strategy
Bosses used to end my runs consistently, but not anymore. Here’s my boss prep routine:
6 Days Before Boss
- Start tracking my boss path choices (Clown = Physical, Dryad = Magical)
- Save gold for repositioning during boss fights
- Ensure I have healing units (Monk for Human, Deathpriest for Undead)
3 Days Before Boss
- Upgrade walls to maximum
- Ensure I have strong single-target damage (Marksman for Human, Lich for Undead)
- Stockpile high-XP food for hero leveling
Day of Boss
- Position tanks at the front, damage dealers behind
- Save banishes for retrying if needed
- Consider using pallisades/bone barriers for extra protection
Resource Chains: My Complete Breakdown
Understanding how resources flow through your kingdom is essential. Here’s my complete resource chain guide:
Wood Chain
Trees → Lumberyard → Wood → Sawmill → Boards → Advanced Buildings
Stone Chain
Rock → Quarry → Stone → Masonry → Construction Upgrades
Food Chain
Fish/Meat → Tavern → Cooked Food → Hero XP
Wheat → Farm → Flour → Bakery → Bread → Hero XP
Faith Chain
Church/Wonder → Faith → Hero Upgrades → Stronger Defenses
My Personal Endgame Strategy
Once I’m past day 28, new systems open up. Here’s how I adapt:
Kingdom Support Deliveries
- Friendly kingdoms start sending resources
- I plan my building order around these deliveries
- Focus on buildings that complement incoming resources
Advanced Resource Management
- I switch to bread/beer or candy/potions for maximum XP
- Utilize specialists for automated resource gathering
- Focus on hero synergies rather than individual power
Glory Optimization
- Use Bonfire Outposts to increase difficulty
- Target specific mini-bosses for desired rewards
- Save resources for big pushes when optimal conditions align
FAQ: Your Building Order Questions Answered
When should I build my first House?
I build my first House as soon as I have extra Wood, usually after the Sawmill. Houses give you more workers, which means more resource gathering. Just don’t go overboard – I aim for 8 workers maximum in most runs.
Is the Port worth building early?
Absolutely! The Port lets you send expeditions and access island resources early. I try to build it by day 3 if possible. If I can’t build the Port yet, I add a second Fisher Hut instead.
How many workers should I have?
I find that 8 workers with 2-3 donkeys is the sweet spot. More than that and you start having diminishing returns. Focus on upgrading existing workers rather than recruiting too many.
When should I upgrade my Castle?
I upgrade to Castle Tier 3 immediately on day 1 if possible. This gives me more building space and better resource generation. Later upgrades depend on my resource flow.
What’s the best food for hero leveling?
Good Meat gives +4 XP, but it’s late-game. For most runs, I stick with Fish (+2 XP) early, then transition to Bread (+3 XP) once I have wheat production.
Final Thoughts: My Journey to Mastery
Super Fantasy Kingdom has taught me that patience and planning beat rushing every time. When I first started, I wanted to build everything immediately, but now I understand that the right building order creates a snowball effect that carries me through the toughest challenges.
Remember, every failed run teaches you something new. I’ve learned more from my mistakes than from my successes. Don’t be afraid to experiment with different building orders and see what works for your playstyle.
The beauty of Super Fantasy Kingdom is that there’s no single “correct” way to play, but having a solid building order foundation will make your journey much more enjoyable. Use this guide as a starting point, then adapt it to your preferences.
Happy building, and may your kingdom thrive in 2026!
Want more gaming guides? Check out my Firstborn Beginner Guide for another strategy game deep dive, or explore our gaming section for more tips and tricks!
Bookmark this guide – I’ll be updating it regularly as new strategies emerge and the game evolves. Super Fantasy Kingdom is still in early access, so the meta is always changing!