Will Megabonk come to consoles (February 2026) Complete Guide

Let me tell you something – I’ve been absolutely hooked on Megabonk since it dropped on Steam back in September. Like many of you, I’ve been spending way too many hours battling through hordes of enemies, collecting loot, and trying to build those ridiculously overpowered character combinations. But there’s one question that keeps popping up in every gaming Discord I’m in: Will Megabonk ever come to consoles?

As someone who primarily games on PC, I get why this is such a hot topic. Not everyone has a gaming rig, and let’s be honest – sometimes you just want to kick back on the couch with a controller instead of hunching over a keyboard. So I did some deep digging, talked to the community, and gathered all the latest info about Megabonk’s console future. Buckle up, because this is everything you need to know.

What Exactly Is Megabonk Anyway?

Before we dive into the console talk, let me make sure we’re all on the same page about what Megabonk actually is. If you haven’t played it yet (and seriously, what are you waiting for?), Megabonk is this insane roguelike survival game that’s basically “Vampire Survivors but 3D.” And trust me, that 3D element makes all the difference.

The game throws you into randomly generated maps where you fight waves of enemies and bosses, grabbing loot, leveling up your character, and upgrading your weapons. What makes it so addictive is how each run feels completely different thanks to the random upgrade offers and varying rarity levels. I’ve had runs where I felt unstoppable, and others where I barely made it past the first few minutes. That unpredictability is what keeps me coming back for more.

Since its launch on September 18, 2026, Megabonk has become one of the most-played indie games on Steam, pulling in over 21,000 concurrent players at its peak. The Steam reviews are “Very Positive,” and honestly? That’s putting it mildly. This game is a phenomenon.

The Current Console Situation: What We Know?

Alright, let’s get to the meat of the matter. As of right now, Megabonk is NOT available on any console. That means:

  • ❌ No PlayStation 4
  • ❌ No PlayStation 5
  • ❌ No Xbox One
  • ❌ No Xbox Series X|S
  • ❌ No Nintendo Switch

I know, I know – that’s a bummer if you’re a console-only gamer. But before you lose hope, there’s actually some promising news on the horizon.

What the Developer Says About Console Ports?

The solo developer behind Megabonk, who goes by “ved” or “vedinad,” has actually addressed the console question several times. And let me tell you, his responses are pretty encouraging if you’re hoping to see Megabonk on your favorite console.

In an interview with Game Pressure, ved was asked directly about bringing Megabonk to consoles. His response? “Maybe? I think porting it can be a bit time consuming though, I also don’t know anything about it.”

That “maybe” is music to my ears! It’s not a “no,” which means there’s definitely hope. Ved also mentioned on the game’s Discord server that while it’s “Not on console yet,” he thinks “Console would be really cool one day!”

Now, I get why ved is being cautious here. Porting a game from PC to consoles isn’t as simple as hitting a “convert” button. There are technical challenges, certification processes, and a whole lot of red tape involved – especially for a solo developer who’s never done console porting before.

The Challenges of Console Porting for Solo Devs

Let me break down why bringing Megabonk to consoles is such a big deal for a solo developer like ved:

Technical Expertise

Console development is a whole different beast from PC development. Each console has its own requirements, APIs, and technical specifications. Ved would need to learn entirely new development environments and optimization techniques.

Certification Process

Sony, Microsoft, and Nintendo all have strict certification processes that games must pass before they can be released on their platforms. This includes everything from performance standards to content guidelines. For a solo dev, navigating this bureaucracy can be overwhelming.

Ongoing Updates

Here’s something many gamers don’t consider: once you release on console, every single update needs to go through the certification process again. On PC, ved can push updates whenever he wants. On console? He’d need to get every patch approved, which could significantly slow down development.

Resource Constraints

Let’s be real – ved is one person handling everything: development, updates, community management, and probably a million other things I’m not even thinking of. Adding console development to that workload? That’s a massive undertaking.

What the Community Is Saying?

I spent hours scrolling through Reddit threads, Steam discussions, and Discord channels to get a feel for what the Megabonk community thinks about a potential console port. And let me tell you, people have some strong opinions!

The Optimists

Many players are confident that Megabonk will eventually make it to consoles. As one Redditor put it: “Prob not for the foreseeable future. But I have an extremely strong feeling this game will ‘eventually’ be on console.”

Others are pointing out that with Megabonk’s massive success, it would be crazy NOT to bring it to consoles where it could reach an even wider audience.

The Realists

Some community members are more pragmatic about the situation. One user noted: “That would add a lot of extra work for the SOLO dev i feel needing to go though Microsoft/Sony to update the game and what not. Maybe once done with the game port it.”

This camp believes ved should focus on finishing the PC version first before even thinking about console ports.

The “Strike While the Iron’s Hot” Crowd

Then there are players who think timing is everything. As one Steam user passionately argued: “Needs to jump on its popularity before it’s too late. Can’t release this next year as a port and expect anyone to care by then.”

They’ve got a point – gaming trends move fast, and Megabonk’s current momentum might not last forever.

Potential Solutions for Console Porting

The community has come up with some interesting suggestions for how ved could approach console development without getting overwhelmed:

Third-Party Publishers

Several players have suggested that ved could partner with a publisher or third-party studio to handle the console port. Names like Bigmode, Devolver Digital, and even Poncle (the developers behind Vampire Survivors) have been thrown around.

As one community member put it: “Dev could look into getting a third party studio or publisher to help with porting. Bigmode or Devolver Digital might be interested in helping with that. Hell, Poncle might have some tips. This dev has clout now and he should use it.”

The “Fake Game” Situation

Here’s something wild – there’s apparently a fake game called “Megabonk Smash” already listed on the PlayStation Store. It’s basically a scam trying to cash in on Megabonk’s popularity. As one Redditor warned: “Yes this is fake title. Do not buy this scammer game. Cant believe Sony let scammers sell games on their store.”

This actually might work in ved’s favor, though. If Sony’s already allowing fake Megabonk games on their store, maybe they’d be more open to the real deal?

Platform-Specific Breakdown

Let me break down what a console port might look like for each platform:

PlayStation 5

The PS5 seems like a natural fit for Megabonk. The DualSense controller’s haptic feedback could add a whole new dimension to the chaotic gameplay, and the PS5’s SSD would ensure those randomly generated maps load instantly.

Plus, as I mentioned earlier, there are already Megabonk-related listings on the PlayStation Store (even if one is fake), which suggests there’s interest from the PlayStation community.

Xbox Series X|S

Xbox has been making big pushes to integrate PC gaming into their ecosystem, which could make a Megabonk port more feasible. Some community members have speculated about Xbox potentially integrating Windows or the Steam store directly into their consoles, which could make PC-to-console ports easier in the future.

Nintendo Switch

Honestly, Megabonk on Switch feels like a match made in heaven. The game’s chaotic, pick-up-and-play nature is perfect for Nintendo’s hybrid console. Imagine being able to play Megabonk on your TV, then undock the Switch and continue your run on the go.

The Switch’s portability and massive install base could expose Megabonk to a whole new audience. As one player simply put it: “Hoping so! This being on switch would be so good.”

What’s Next for Megabonk?

Before we get too ahead of ourselves with console dreams, let’s remember that ved is still actively developing and updating the PC version. He’s promised free content and updates in the future, which suggests he’s focused on making the PC version the best it can be first.

Community discussions indicate that ved is currently working on:

  • New characters
  • Additional maps
  • Game balancing
  • Possibly multiplayer features

All of this takes time and effort, especially for a solo developer. Console ports might need to wait until the PC version is more complete.

The Verdict: Will Megabonk Come to Consoles?

So, after all this research and community input, what’s my take? Yes, I believe Megabonk will eventually come to consoles, but not anytime soon.

Here’s why I’m optimistic:

  1. Ved hasn’t ruled it out – his “maybe” and “console would be really cool” comments leave the door open
  2. The game’s massive success creates a strong business case for console ports
  3. The community demand is clearly there
  4. Similar games like Vampire Survivors have successfully made the jump to consoles

But here’s why I think we’ll need to be patient:

  1. Ved is a solo developer with limited resources
  2. Console porting requires expertise he doesn’t currently have
  3. He seems focused on completing the PC version first
  4. The certification and update processes for consoles are time-consuming

My prediction? We might see Megabonk on consoles sometime in 2026, possibly late in the year. By then, the PC version should be more complete, and ved will have had time to either learn console development or partner with someone who can help.

What You Can Do in the Meantime?

If you’re desperate to play Megabonk but don’t have a gaming PC, don’t lose hope! Here are some alternatives:

Steam Deck

Multiple players have confirmed that Megabonk runs great on the Steam Deck. As one user put it: “Runs great on my steam deck.” This gives you that console-like experience with the flexibility of PC gaming.

Low-End PCs

You don’t need a beast of a computer to run Megabonk. As one helpful community member pointed out: “It will run on virtually any PC I run it on my school laptop.” Check the minimum specs on Steam – you might be surprised at how modest they are.

Cloud Gaming Services

Services like GeForce Now or Xbox Cloud Gaming might eventually add Megabonk to their libraries, allowing you to play on devices you already own.

The Bottom Line

Look, I get it – waiting for a console port can be frustrating, especially when a game is as good as Megabonk. But I honestly believe the wait will be worth it. Ved has created something special here, and rushing a console port could compromise the quality that makes Megabonk so great.

In the meantime, if you have any way to play it on PC, I highly recommend giving it a shot. And if not? Keep making noise in the community! The more demand there is, the more likely ved is to prioritize console development.

I’ll be keeping a close eye on this situation and will update you all as soon as there’s any official news about Megabonk coming to consoles. Until then, happy bonking!


FAQ: Megabonk Console Port Questions

Is Megabonk currently available on any console?

No, Megabonk is currently only available on PC through Steam. It’s not on PlayStation, Xbox, or Nintendo Switch at this time.

What has the developer said about console ports?

The developer, ved, has said that console ports are “possible” but would be “time consuming” since he doesn’t have experience with console development. He also mentioned that “Console would be really cool one day!”

When might Megabonk come to consoles?

There’s no official timeline, but based on the developer’s comments and community analysis, a 2026 release seems possible, likely in the latter half of the year.

Which consoles would Megabonk most likely come to first?

While nothing is confirmed, the PlayStation 5 and Nintendo Switch seem like strong candidates due to their popularity and the nature of Megabonk’s gameplay.

Can I play Megabonk with a controller on PC?

Yes! Many players report using PS5 and other controllers to play Megabonk on Steam, even though it’s not available on consoles yet.

Will a console port have all the same features as the PC version?

This depends on when the port happens. If ved waits until the PC version is more complete, the console version should launch with most features. If it’s a earlier port, some features might be missing initially.

How can I stay updated on Megabonk console news?

Follow the official Megabonk Discord server, keep an eye on the Steam announcements, and check back here for the latest updates!

Is there a fake Megabonk game on consoles?

Yes, there’s reportedly a fake game called “Megabonk Smash” on the PlayStation Store. Players warn that this is a scam and not the real Megabonk game.

Will the console version have multiplayer?

The PC version doesn’t have multiplayer yet, but the community has discussed it as a potential future feature. If multiplayer is added to PC, it would likely come to console versions as well.

How much will Megabonk cost on console?

Pricing hasn’t been announced, but it will likely be similar to the current Steam price (around $15-20, though this could change by release).


Want more gaming news and reviews? Check out our gaming section for the latest updates on indie games, console releases, and everything in between. And don’t forget to bookmark this page – I’ll be updating it as soon as there’s any official news about Megabonk coming to consoles!

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