How to get and use Critical Points in Digimon Story Time Stranger (2025 Guide)

Hey there, fellow Digimon trainer! If you’re anything like me, you’ve probably found yourself scratching your head trying to figure out this whole Critical Points system in Digimon Story Time Stranger. When I first started playing, I was completely lost – I’d see these blue numbers popping up during battles and had no idea what they meant or how to use them effectively. But after hours of gameplay and research, I’ve finally cracked the code, and I’m here to share everything I’ve learned with you!

What Are Critical Points (CP) Anyway?

Let me break it down for you in simple terms. Critical Points, or CP as everyone calls them, are basically your special power meter in battles. You know how in other games you have a super meter that fills up as you fight? That’s exactly what CP is in Digimon Story Time Stranger.

When I first encountered CP, I thought it was just some fancy visual effect, but boy was I wrong! These points are absolutely crucial for taking down tough opponents and surviving the harder battles in the game. Every time you perform actions in battle, you’ll see blue numbers pop up – that’s you earning CP!

How to Get Critical Points?: The Complete Guide

Alright, let’s get into the meat of things. There are several ways to rack up those precious CP points, and I’m going to share all the methods I’ve discovered through my gameplay experience.

Battle Actions: Your Primary CP Source

The easiest and most straightforward way to get CP is from battles when you perform any attacks. This includes:

  • Regular attacks (those basic moves you start with)
  • SP attacks (your special moves that consume SP)
  • Healing actions (when you heal your Digimon partners)

When I was starting out, I didn’t realize that even healing gives you CP! I used to save all my healing items for emergencies, but now I know that strategic healing can actually help me charge my CP meter faster.

Weak Points: The CP Goldmine

Here’s a pro tip I wish I’d known earlier: striking an enemy’s weak point gives you significantly more CP! When I figured this out, it completely changed how I approach battles. Instead of just spamming my strongest attacks, I now pay attention to type matchups and aim for those sweet spot weaknesses.

The rate of CP you earn from attacks varies based on your Digimon and how strong or weak they are compared to the enemy they’re facing. I’ve noticed that when my Digimon are at a disadvantage, they actually earn more CP per hit – which is pretty cool when you think about it!

Agent Skills: The CP Game-Changer

Once you unlock Agent Skills (which happens a bit later in the game), you’ll want to prioritize the Strategic CP Application Agent Skill. This skill is an absolute game-changer! It lets you start battles with the CP Gauge charged by 10 for every Agent Rank you have.

When I first unlocked this skill, I was blown away by how much easier battles became. Starting with even a partially charged CP meter means you can use your Cross Arts much earlier in the fight, giving you a huge advantage over tough opponents.

Understanding the CP Meter

Let me explain how the CP meter works because it’s not immediately obvious when you first start playing. As you earn CP, you’ll see an orange bar filling up on your command dial. Each time you perform an action that generates CP, you’ll see blue numerical values pop up, and that orange bar will fill up a bit more.

When I first started, I didn’t even notice this bar half the time because I was so focused on the battle itself. But once I started paying attention to it, I realized how important it is to keep track of your CP levels.

Cross Arts: What CP is Really For?

Now here’s where things get really exciting! All those CP points you’ve been collecting? They’re fuel for your Cross Arts – which are basically your super moves that can turn the tide of battle.

How to Use Cross Arts?

Using Cross Arts is actually pretty simple once you get the hang of it. When your CP meter is completely full, you’ll see an “X-Arts” option appear in your action menu. To activate it, you just press RT/R2 (depending on your platform) and then choose your target.

The best part? Using Cross Arts doesn’t consume your turn! This means you can use them whenever your CP meter is full without sacrificing your regular actions. When I discovered this, I started using Cross Arts much more aggressively in battles, and it made a huge difference.

All Cross Arts and Their Effects

Through my research and gameplay, I’ve discovered all the Cross Arts available in the game. Let me break them down for you:

Cross ArtEffectUnlock CostPower
Cross Art: FieldTargets all allies, boosting ATK/DEF/INT/SPI/SPD by 50% for 2 turnsAlready unlocked0
Cross Art: BurstTargets all enemies dealing Massive Damage (never misses)30175
Cross Art: ReverseTargets all enemies dealing Moderate Damage and applying Reverse (never misses)40155
Cross Art: StrikeTargets a single Enemy, dealing Extreme Damage (never misses)40280
Cross Art: AuraTargets all allies, recovering a Moderate Amount of HP, applies Status Abnormality Immunity and Status Reduction Immunity4050
Cross Art: HealTargets a single ally, recovers 100% of HP and SP, and overheals by 200% of target’s max HP and SP50100
Cross Art: ReviveTargets a single ally, reviving it with moderate HP and applying Guts (the target will not take fatal damage and remain with 1 HP)5035
Cross Art: BreakTargets all enemies, dealing minor damage and applying a 25% reduction in ATK/DEF/INT/SPI/SPD for 4 turns. It never misses.5085
Cross Art: High FieldTargets all allies, boosting ATK/DEF/INT/SPI/SPD by 50% for 3 turns, and nullifying physical/magic damage for 1 turn.1000

My Personal Cross Art Recommendations

After testing all of these extensively, I’ve developed some personal favorites that I think work best in different situations:

For Boss Battles: Cross Art: High Field is an absolute lifesaver. The combination of stat boosts and damage nullification has saved me countless times against tough bosses. When I’m up against a particularly challenging opponent, this is always my go-to.

For Regular Battles: Cross Art: Burst is perfect for clearing out groups of enemies quickly. The fact that it never misses and hits all enemies makes it incredibly reliable.

For Emergency Situations: Cross Art: Revive has gotten me out of more tight spots than I can count. There’s nothing worse than losing your main Digimon mid-battle, and this ability can bring them back with the Guts status to prevent immediate KO.

Advanced CP Strategies

Now that you understand the basics, let me share some advanced strategies I’ve developed for maximizing CP efficiency.

CP Farming Techniques

If you’re looking to farm CP quickly (and trust me, sometimes you need to), here are some methods I’ve found effective:

  1. Weak Point Exploitation: I mentioned this earlier, but it’s worth repeating. Targeting enemy weaknesses gives you significantly more CP. I always keep a type chart handy to make sure I’m hitting those weak spots.
  2. Multi-Hit Moves: Some attacks hit multiple times, and each hit can generate CP. I’ve found that moves with multiple hits are great for quickly charging your CP meter.
  3. Status Effect Combinations: Certain status effects can make enemies more vulnerable, allowing you to generate more CP per hit. Experiment with different combinations to see what works best for your team.

Agent Skill Synergies

Beyond the Strategic CP Application skill, there are other Agent Skills that can enhance your CP generation:

  • Bonds of Loyalty Skills: Many of these skills enhance your Cross Arts or provide additional CP generation bonuses.
  • Agent Rank Benefits: As your Agent Rank increases, you’ll get more starting CP from the Strategic CP Application skill, creating a snowball effect.

2025 Common CP Mistakes to Avoid

When I first started playing, I made a lot of mistakes with CP management. Let me share some common pitfalls so you can avoid them:

Mistake #1: Saving CP for Too Long

I used to hoard my CP, waiting for the “perfect moment” to use Cross Arts. But here’s the thing – Cross Arts don’t consume your turn, so there’s no reason not to use them as soon as your meter is full. I’ve learned that using Cross Arts frequently is much more effective than saving them.

Mistake #2: Ignoring Weak Points

In the early game, I didn’t pay much attention to type matchups and weak points. This was a huge mistake! Targeting weaknesses not only deals more damage but also generates more CP. Once I started focusing on weak points, my CP generation improved dramatically.

Mistake #3: Neglecting Agent Skills

I put off investing in Agent Skills for way too long, focusing only on my Digimon’s stats. The Strategic CP Application skill alone has made such a difference in my battles that I wish I’d prioritized it earlier.

CP Management in Different Battle Types

Different battle situations call for different CP strategies. Here’s how I approach various scenarios:

Boss Battles

Against bosses, I prioritize CP generation from the start. I use weak point attacks and healing to build up CP quickly, then use Cross Arts like High Field or Strike to deal massive damage. Boss battles are marathon fights, so managing your CP throughout the entire battle is crucial.

Regular Encounters

For regular battles, I’m more aggressive with CP usage. I’ll use Cross Arts like Burst to clear enemies quickly and efficiently. Since these battles are usually shorter, there’s no need to conserve CP.

Survival Challenges

In survival challenges where you face multiple waves of enemies, I pace my CP usage. I’ll use Cross Arts in the early waves to build momentum, but I’ll save some of the more powerful ones for later waves when enemies get tougher.

The Future of CP: Endgame Content

As you progress further into the game, especially in the harder difficulty modes (Hard, Mega, and Mega+), CP management becomes even more critical. I’ve found that mastering the CP system is essential for tackling the game’s toughest challenges.

In these endgame scenarios, I recommend investing heavily in Agent Skills that enhance CP generation and focusing on Cross Arts that provide both offensive and defensive benefits. The High Field Cross Art, in particular, becomes invaluable in these high-stakes battles.

Final Thoughts

Mastering the Critical Points system in Digimon Story Time Stranger has completely transformed my gameplay experience. What started as a confusing mechanic has become one of my favorite aspects of the game. The satisfaction of building up CP and unleashing a perfectly timed Cross Art never gets old!

Remember, the key to success with CP is practice and experimentation. Don’t be afraid to try different Cross Arts and strategies to see what works best for your playstyle. And most importantly, have fun with it! After all, that’s what gaming is all about.

I hope this guide helps you on your Digimon journey. If you have any questions or want to share your own CP strategies, feel free to drop a comment below. Happy training, and may your CP meters always be full!

FAQ

How do I know when my CP meter is full?

You’ll know your CP meter is full when the orange bar on your command dial is completely filled, and you’ll see the “X-Arts” option appear in your action menu during battles.

What’s the fastest way to farm CP?

The fastest way to farm CP is by consistently hitting enemy weak points and using multi-hit attacks. Also, make sure to unlock the Strategic CP Application Agent Skill as soon as possible.

Can I lose CP during battle?

No, once you’ve earned CP, it stays in your meter until you use it for Cross Arts. The meter doesn’t decrease over time or between battles.

Which Cross Art is best for beginners?

For beginners, I recommend starting with Cross Art: Field since it’s already unlocked and provides a great stat boost to all allies. As you progress, Cross Art: Burst is excellent for dealing with groups of enemies.

Do Cross Arts carry over between battles?

No, your CP meter resets between battles, so you need to build it up from scratch each time you enter a new fight.

Can I change Cross Arts mid-battle?

No, you need to change Cross Arts outside of battle through the Digivice menu. Select “Agents” then “Cross Arts” to make changes.

How many Anomaly Points do I need to unlock all Cross Arts?

You’ll need several hundred Anomaly Points total to unlock all Cross Arts, with individual costs ranging from 30 to 100 points each.

Is there a way to start battles with more CP?

Yes! The Strategic CP Application Agent Skill gives you starting CP based on your Agent Rank (10 CP per rank).

Do all Digimon generate CP at the same rate?

No, CP generation varies based on your Digimon’s strength relative to the enemy. Weaker Digimon tend to generate more CP when facing stronger opponents.

Can I use multiple Cross Arts in one battle?

Yes, you can use Cross Arts multiple times in a single battle as long as you have enough CP to charge the meter each time.


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